This is the last Video about the project we have been working on during the Alpha/Beta phase of MARI 2.6.
If you haven't seen any of the others 2 videos, I highly recommend you first to watch the video about the Arnold Shader for MARI. -> vimeo.com/91053166
We are happy to share with you guys a video from our development phase of V-Ray shader for MARI 2.6.
A group of friends and I have been working for three months with the goal of making Mari a better look development tool. We are very close to release the V-Ray - VRayMtl shader for MARI(developed with support from Chaos Group), during the Alpha/Beta phase of Mari 2.6.
In addition, we also offer a new production workflow in the form of an automated texture exporter for Maya. The exporter works closely in conjunction with the new shader - sending across all texture inputs and shader attributes from Mari to Maya and building a new shading network from the exported data.
Hope you enjoy!
Shader Developer - Antonio Neto - email@example.com - netocg.blogspot.com
Python Script Developer - Stuart Tozer - firstname.lastname@example.org - materialism-blog.blogspot.com