Video games teach critical thinking, problem solving skills, and perseverance while building metacognitive skills.
Game-based learning can provide systematic, data driven teaching in a way that forces creative problem solving rather than rote memorization. And video games can do that in a way that is replicable, scalable, and increasingly affordable enough that we can distribute it globally and equitably.
In this talk that I gave at the Global Education And Skills Forum in Dubai on March 16, 2014, I explain how video games can move us away from an educational culture that’s driven by extrinsic competition and commodified rewards. Instead, video games can move us toward a culture of intrinsic motivation, self-reflection, and mindful interaction with the world. The talk, entitled “Critical Thinking And Video Games: Scalable Pedagogy For The Future,” covers a ton of concepts including: game-based learning, gamification, Socrates, Jacques Lacan’s signifiers, systems thinking, iteration, metacognition, and “scaffolding for emptiness.”
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