I participated in a game audio workshop held at Cornerstone Academy, San Francisco and learnt to design my own game in Unreal Development Kit and integrate audio and music into it. The video screenshots I took of my gameplay had corrupted, glitchy audio, so I had to overdub it in this demo video, for which I had three days to put together and present at the end of my workshop.
The concept behind this game is similar to Counter-strike, meant to be a multi-player FPS. It is set in an elusive floating sanctuary, named the Islands of Eden, the source of life and the elements. Alien races have found it and want to claim the Islands of Eden as their own and monopolise its resources.
I composed a theme for each of the elements as well as a battle theme for fighting scenes. The Earth theme comprises kalimba samples I sequenced and previously recorded Tuvan throat singing performed by Nichloas Wong. I composed it with a tribal, one-with-nature idea in mind. The Water theme comprises bass and vocal layers performed by myself. It was meant to sound dreamy and lush, like you are swimming in a tropical plugepool. The Fire theme was meant to sound evil and sinister because it is often singled out as the most dangerous element. It comprises horn and woodwind samples that I sequenced. Last, the Air theme comprises harp and Peruvian flute samples I sequenced. It was meant to sound light, floaty and lofty.