Hi everyone,
I am Raffaele Grande.I am a 3D artist. I just want to share with you this demo that my friend and I created using Unity 3D. The aim was to build something to demonstrate our skills in creating game asset. It took us 2 months of working during our spare time and a few sleepless nights to complete it. However, we would like to expand it in future and keep it as our platform where we can experiment new things from time to time.
As a 3D artist, I was in charge of creating all the 3D Asset, Particles, FX, Lighting and Camera animation. My pipeline includes mainly 3dsmax, zbrush, photoshop and unity.
My friend Gennaro Zazo was in charge of all the Programming, Rendering, Physics and Shaders. He also wrote a paper to explain what he did to achieve this visual quality. He also wrote a paper to explain what he did to achieve this visual quality and you can download it here: dropbox.com/s/pyv1zvjxzy...ve%20Troll.pdf
We also had a Character TD, Marco Iannaccone help us to rig and animate the troll. As you can see, he did a brilliant job in very short time!
The team and I would like to thank our girlfriends, close friends and family for their patience and support.
Please feel free to give us some feedback. You can find our email addresses at the end of the video.
You can download the demo here: brokenbones.it/?p=989
We hope you enjoy it!