Ruins in the distance
A realtime audiovisual installation.
The title can hopefully act as a reminder of what all our efforts as a species and a society may amount to if we do not take the necessary precautions to safeguard against our own demise.
The audio component is based on a feedback network contained within a computer. This feedback is controlled and put through various timbral transformations by means of algorithmic composition. This means that a set of instructions governs the behavior of various parameters in the piece as it progresses over time. Each instance is unique but nothing is ever random. Everything is predetermined by the instruction set.
The visual component is made up of black and white wireframe graphics. 40000 vertices are aligned in patterns derived from basic geometric shapes like spheres, planes and cylinders. They are animated in realtime based on analysis of the incoming audio.
Ruins in the distance [installation] ran at Under Bron April 17,18,19 and 20 from 22:00 until 05:00.
I tweaked it for about an hour every time I was there to restart it before Under Bron opened.
It was very exciting and rewarding to be able to show my work at Under Bron. I received a tremendous amount of help and support from the staff there.
The show also would not have been possible without:
Silvana Lagos who curated the showing for Norberg X and also built the installation with me,
Johan Östman who negotiated having the installation sustained throughout the entirety of the weekend,
Mats Erlandsson who added the functionality I needed in SuperCollider in the days leading up to the show,
The Electronic Music Studio (EMS) who very graciously allowed me use of a top notch sound system and many other things needed to pull this off.
Thank you all, I am immensely grateful for your support.