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In this presentation, Brock Boyts shows techniques from two projects - a trailer for the game Gravi and a commercial for Union Pacific. In the Gravi breakdown, Brock shows how he creates simple characters, animates a circular cutout, and simulates a glass cylinder breaking. In the Union Pacific commercial, Brock used simple parametric models and deformers to create a scene reminiscent of wooden blocks and trains.
13:16Gravi: Project Spline
18:02Gravi: Glass Break Sim
21:27Gravi: Arm Animation
23:28Union Pacific: Intro
31:35Union Pacific: Farm Scene / Deformer Anim
35:51Union Pacific: Roller Coaster / Spline Wrap
39:16Union Pacific: Vegas Sign
40:31Union Pacific: Character Modeling
41:52Union Pacific: Tunnel / Loft
43:48Union Pacific: Eiffel Tower
45:11Q & A
Recorded live at NAB 2014 in Las Vegas, Nevada.