MFA Interactive Arts Thesis Documentation


A subtle interactive installation that generates an intellectual uncertainty in the participants’ minds, in addition to engaging them to connect with a digital being on an emotional level, be it positively or negatively.

The concept stems from our fascination with the recreation of the human genome in art and technology. This is publicly showcased in the next-gen characters in 3D movies and games, humanoid robots, hologram projections, and the list goes on. It seems like our goal has been, for decades, to digitally create something that is “as human looking” as possible. They even made movies about it, the latest to date being “Her” (2013) by director Spike Jonze. This obsession of God-defying digital procreation is today reaching results that are so successful that they are bluntly creepy, since residing in the uncanny valley.

The installation acts like a subtle highly interactive augmented reality piece, where the virtual character (modeled after the artist’s female face) will seemingly invade and roam the gallery, while interacting with participants through gestures.

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