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Day 3: Camera Projection in Krakatoa for Cinema 4D

In this presentation, Borislav "Bobo" Petrov of Thinkbox Software demostrates a technique in Krakatoa for Cinema 4D that allows you to shade particles based on camera projection. You'll also learn about the Krakatoa Fractal object as well as the Shell options within the Volume object.

03:26Projection with Thinking Particles
08:22Usage Example
13:46Projection with external data (Realflow)
20:44Fractal Object
26:33Shell option

Recorded live at NAB 2014 in Las Vegas, Nevada.

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