A demo reel of all my current Python/Perl scripts for modo both commercial and free.
Shot Break Down
1. PL_RE-Topology Tool Kit:
Responsible for all coding and XML editing for the menu. Designed all icons except loop slice. These set of tools provide what could be a 7-8 step process into a single mouse click of a button.
2. 9b Studios SLIK | Luxology:
Responsible for scripting the toggle commands and the list menus for the caustics light assembly, making sure that the rigged components were accessible to the script.
Also scripted the camera toggles and a few dynamic relationships linking assembly and scene components.
Available with more examples at luxology.com
3. Selection Types:
A user requested these selection types based on what he had seen using XSI. I scripted both scripts.
4. BBToggle:
I scripted functionality into modo to allow a toggle of all items to a bounding box and back for use on heavy scenes.
5. Image linearize:
I scripted a way for modo to store the scenes output gamma, select all valid images that needed gamma correction, and applied an algorithm to correct them automatically.
6. SetDateTime:
Using Python, I stored the system clock and date and transferred them into modos physical sun and sky settings.
7. VoluLight:
I wrote this script to place a point light at every vertex position and apply hard coded material values.
8. Wireframe:
I wrote this plugin to allow modo to render a wireframe. I had modo create 2 point curves for every edge and apply a material as well as enabling render curves.
9. WorldspaceBaker:
Although modo can bake channels, it cannot bake deformations. I wrote this script with the insight of Rich Hurrey to duplicate and freeze a mesh for every frame, which allowed deformations to be transferred.
**Credits Video
All items were created by Philip Lawson with the following exceptions: Farmer, Cow, Pointed Tree. Gamebryo Engine used for HoeDown ShowDown, Unity 3D used for all others.