This project portrays an interactive world that comments on the devices of interaction in modern-day hyperreality. This interactive 3D environment was created in the gaming engine Unity, whereby the user can interact with a virtual “circuit board” inspired city. The virtual city I created is made of the very fabric of modern technology- circuits, transistors, metal chips, traces, etc. The virtual environment is explored via first-person controller, allowing the user to experience perceived reality firsthand. The user is obligated to traverse through the realm and interact, as a timer counts down from 60 seconds; forcing the user to search the world and find [sometimes hidden] timer plates that allot more time or remove time from their timer. When the time counts down to ten seconds or less, the virtual world begins to shake in anticipation of imminent doom. When the timer finally reaches zero seconds, the virtual city collapses through the floor, achieved by using a simple procedurally programmed animation. This signifies the collapse of the virtual world. The lack of interaction has led to the destruction of the virtual world. This functions as an allegory to the perceived hyperreality that is achieved through interaction with technology in everyday life. When the interaction has ceased to exist, the virtual world collapses and leaves the user alone in desolation, or in a technological purgatory devoid of interaction. Thus an entirely new reality has been formed- it is a world that is one step closer to physical reality because it no longer features the framework of modern virtual devices. The interactive piece features a high resolution (4 thousand pixels) transparent vertex-lit texture created with Illustrator, with lines and a pattern that repeats in the style of circuit board traces on the ground plane of the virtual realm. The traces glow and cycle through different bright neon colors; in reference to films like Tron and the Matrix, which feature technological hyperrealities in a similar sense. It features a separate game level, and various trigger boxes along with the series of timers.