In this tutorial we will learn the basics of working in the Unreal Editor.
We'll start our journey by learning the basics through exploring the interface, learning how to navigate and manipulate the viewports, how to place and manipulate actors and how to effectively use BSP geometry.
Once we've gotten the hang of the basics, we'll dive into blocking out our interior room. Here we'll learn how the blocking phase is a critical part of creating levels in Unreal. After that, we'll replace that geometry with static mesh assets that will be used for the final look of our level.
From here it just gets better because we'll learn the basics of material creation, which is one of the engine's most powerful features. Here we'll learn how to begin building up a material from scratch and use it to drive our instanced materials. Then we'll start to create the final look of our level by creating a landscape, complete with foliage, light, and particles.
Finally, we'll just scratch the surface of Blueprint, Unreal Engine 4's new visual scripting interface, by creating a simple toggleable light.
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