See more: digitaltutors.com/tutorial/1548
In this tutorial we explore a different way of sculpting inside of ZBrush by using UVs to create a streamlined and quick workflow for our model. We will start by creating a base mesh in Maya and focus on creating a clean and efficient UV map. Next we will employ a different kind of sculpting technique and workflow in order to create a cool looking low-poly jacket in just under two hours.
We will then finish it off by using dDo and Marmoset Toolbag 2 to render out and test our textures. By the end of this course you will have added yet another tool to your sculpting arsenal.
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