Two brothers, Roy and Craig, spend the day playing video games. After Roy loses at the game yet again, his failing spirit is perked up by the prospect of a sword of incredible power. Roy then sets on a journey to obtain this sword and finally step out of the shadow of his older brother's success.
Produced at Emily Carr University of Art + Design, 2014
When I first started on noob!, the story began based on a card game I had with my roommates. Long story short, the game didn't quite end favourably thanks to the mischievous intentions of my roommate. That event sparked the idea of two players in a game against each other, taking it way too serious, of course. Over the next few years, the concept evolved from a card game to board games to what it is now, video games. I knew when I came to video games, I had found my destination. Video games have always been a huge part of my life, ever since I got to try out a cousin's Playstation for the very first time when I was a kid. I've also been fascinated in video games as a storytelling device, an interactive book sort of. That, combined with some fond memories, set the stage for the core of the film.
The visual and sound design is very much so inspired by what I consider the most iconic video game eras: the 8 and 16 bit eras. Pixel graphics and chiptune sound are the lead runners in what drives the film's style. Essentially, I wanted the game that the brothers play to very well look like a feasible game that could have existed. It is my intention to see this feeling achieved with the setting that Roy, Craig, and their in-game avatars inhabit. A ordinary living room on one side of the screen, and a fantastical expanse on the other side.
In closing, I also wish to mention the important key component of this film, and that is the aspect of plain good old fashioned fun. Games are designed to be an enjoyable and fulfilling experience, and so, it was my goal to make this a similar experience for myself and everyone involved. From an animator's perspective, one such as myself can take enjoyment in say, animating a character smashing into a wall in comedic fashion, but I also fill this project with a wholesome interest in the subject matter. One way I convey this are my little nods to gaming culture but also my nods to my family, friends, and loved ones. This project would've been a tremendous waste of my time if I never had anyone to make it for. Cheers, my comrades, this one's for you.