Contact:
david.anastacio@gmail.com / subpixel.eu / +351 964392966

My part in the videos:
00:07 - Plate cleanup, Shading, Rendering and Compositing. (3dsMax, Vray, Nuke)
00:09 - River development, Shading, Rendering and Compositing. (3dsMax, Vray, Nuke)
00:15 - Modeling, Lighting, Shading, Particle effects, Fluid Sims, Animation, Rendering and Compositing. (3dsMax, Vray, Fume Fx, Photoshop, Real Flow, Nuke) (About 95% of the project)
00:21 - Lighting, Additional Shading and Additional Compositing. (3dsMax, Vray, Nuke)
00:28 - Additional Shading, Shading Lead and Rendering Setups. (3dsMax, Vray)
00:36 - Modeling, Lighting, Shading, Particle effects, Animation, Rendering and Compositing. (3dsMax, Vray, Fume Fx, Photoshop, Nuke) (Everything done by me)
00:41 - Animation and Compositing. (Softimage XSI, Arnold, Nuke)
00:45 - My part: Plate clean up, Stand in removal, Rotoscoping, Compositing. Lighting, Shading and Rendering of Packshot. (Softimage XSI, Arnold, 3dsMax, Vray, Nuke)
00:51 - Modeling, Lighting, Shading, Rendering and Compositing. (3dsMax, Vray, Photoshop, Nuke) (Everything except animation of the triangles)
00:54 - Lighting, Shading, Rendering and Compositing. (Softimage XSI, Arnold, Photoshop, Nuke) (All aspects except cellphones shading and modeling)
01:05 - Lead 3D, Animation, Lighting, Shading and Rendering. (3dsMax, Vray, Photoshop) (Shading includes car exterior, interior and technical assets, and environment. Scene assembly and supervision. )
01:18 - Lead 3D, Animation, Lighting, Car Shading, Additional Airplane Shading and Rendering. (3dsMax, Vray, Photoshop)
01:27 - Lead 3D, Additional Modeling, Lighting, Car Shading and Rendering. (3dsMax, Vray, Photoshop) (Sequence lead, all car and assets shading, all lighting, animation supervision, environment supervision and some environment shading and lighting )
01:41 - Modeling, Texturing, Lighting, Shading, Rendering and Compositing. (Softimage XSI, Arnold, Photoshop, Nuke)
(Times above have been tweaked to work with Vimeo seek, may not match the beginning of the respective shots)

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