This was an internal development piece that we produced at RealtimeUK. (http://www.realtimeuk.com)
The team was approx 4/5 people, working over a couple of months.
Made in 3dsmax, rendered in vray, post in AfterFX.
It's a bit flickery in places, but we were on a tight deadline before we had to get back to paid work. Only just managed to fit it in.
Might see about re-rendering a few bits.
The body is Mo-Cap, the Face is hand animated morph targets.
The Mo-Cap was recorded at Audiomotion (http://www.audiomotion.com)
The Mo-Cap data is taken from one continuous stream. The whole piece plays end to end, so we could concentrate on the cinematography.
Characters were modelled in zbrush.