00:05 - 00:09 // A short animation called "Blondeherland" created with 5 other people. This piece was made during BFX competition in 2013. I was technical director and in charge of 2D/3D integration, and 3D related parts such as rigging, animation, asset texturing, compositing and simulation.
00:10 - 00:25 // A rigging toolbox done with python. This allows me to create rigs at a fast pace by only setting up joints to match character or creature. After joint setup you pick the rig system and it will create it for you. It is currently being used in a wip game.
00:26 - 00:51 // A cupcake rig I did for "Blondeherland" animation. It has stretchy whipcream, moustache and ik/fk ribbon legs. The cupcake is able to be posed or changed into different types of cupcakes.
I was in charged of all 3D animation this short animation. I also composited 2/3 shots in nuke.
00:52 - 01:02 // A anatomy study on the camel. Just only linear skinning applied. Model by Daniel Jack.
01:03 - 01:07 // Lighting masterclass assignment set by Framestore. The task was "Lighting Integration". Lighting a scene for an object that will move from A to B.
Music : The Shanghai Restoration Project - Selling Newspaper (Instrumental)
Thanks for watching !