Hyperion is an animated generative installation; a triptych of mutually supporting digital environments that also rely on, and react to, sensor-based information received from the real-world environment. In addition to exploring new methods of data visualisation and generative programming techniques, Hyperion is also representative of new global digital biological systems and technologies.
Modelled as individual links in a food chain using a real-world biological marine ecosystem as a behavioural blueprint, the environments of Eos, Selene and Helios form a circuit reflecting the interdependency of such biological systems. Created with Macromedia Flash and utilising sensor and networking technology, each environment relies on the others for sustenance, in addition to reacting to stimuli received from the installation's real-world physical environment.
The members of the group behind the project are Briana Hegarty, John Ryan, Deirdre Williams, and myself.