This is collection of 3D real-time environments created while working on various architectural, TV and theme-park projects. Such scenes were used for design approval and communications with creative director and other members of the team. Scenes are created mainly using 3ds MAX or Maya using gaming engines such as unity and quest3D.
In that sense, what you are seeing here are always work_in_progress scenes that were generated daily to re-evaluate design direction.
Thus, these scenes are real-time previsualization tools created to experience immersive environments at the very early stages of production and enable director to make immediate decisions in real-time environment.