This is an edit of shots from games or game related projects that I have been involved in over the last year or two.
My responsibility has been as a cinematic artist. My input is camera work, shot editing, scene layout, pre visualisation.
Specific shots include work from video game The Crew, Halo Infinity, Grid 2's announcement trailer, Armada - a space ship battle game teaser and a motion graphic identity for Ubisoft Reflections Driver San Francisco.
For the scenes from The Crew the car animations were created in the game engines editor, from pad recordings made by myself. Car replays can be stored as motion data and applied to the cars in a cut scene editor. From here I then created the camera work and applied extra effects from the games library of effects such as nitrous exhaust flames, extra fog and so on.
With the Halo Infinity series I worked as a scene layout artist. This would involve editing character motion data in Maya and setting up scenes for animation. The camera work in these shots is my own.
For the space ship sequences I created the ship animations during pre vis and set up the layout and camera work of the scenes.
There are shots seen here in the Grid 2 announcement trailer and for these I created the camera work, scene layout and pre vis animation for the cars. I animated the cars in Maya using a mixture of Craft Animations Director studio and hand keyed animations. Again once layout was complete animation finesse was added by the animation team.
Armada was a small scale project and my part for this was all camera work, scene layout and animation.
On the Driver:San Francisco project I worked as a video editor/motion graphics artist.
The Reflections title sequence seen here was created by myself in After Effects. A 3d car model was used and animated in Maya – I used craft director studio to create the car motion and added all the effects, colour grading, dirt and debris with After Effects.