Real-time rendering in UDK. A dragon I made for my semester assignment at Idefagskolen.
My goal was to create a dragon optimized for game engines:
- Dragon + armor + eyes = 19.772 triangles.
- 2048*2048 textures - body and armor (separate). 512*512 textures - eyes.
- 132 joints (11 joints with translation values)
Dark Souls - Gwynevere, Princess of Sunlight