This is an attempt to visualize the output of "SpaceSim", a 3D version of "PedSim". There are 300 ships of two kinds fighting each other. The behavior of the ships is defined by the agent logic, and all the movements are calculated automatically.
This is kind of work in progress, since this is not yet an interesting short movie by itself. There are sound effects missing (although there is no sound in vacuum, it would make the battle appear more "realistic"). Also, there are no cuts, the point of view does not change through the whole movie.
This means that the video presented here is not more than a visualization of the simulation. However, there is something beautiful in there. The battle somehow reminds of a ballet performance. I also like the transition from complete chaos to the emerging synchronous patterns.
SpaceSim and PedSim were written by me in c++. The resulting scene definition files were rendered using Povray, controlled by a simple shell script. Composition of the short movie was achieved using PiTiVi and Mencoder. The Music is 32 Ghosts IV by Nine Inch Nails (cc by-nc-sa)