New modifier in RayFire 1.64
More info on
Feature list:
- 20 Times faster fragmentation speed
- Correct fragmentation of Shelled geometry and geometry with Holes
- Support for Custom Vertex Normals, no smoothing artifacts at sliced edges
- Box, Spherical and Cylindrical point cloud distribution with Falloff
- Radial point cloud distribution
- Point cloud distribution by Geometry, Particle Systems and Shapes
- Custom point cloud distribution which allows to gather together all other distribution types and edit point cloud on Per Point level
- Outside Object, Outside Clipping Gizmo, Noise and Texture Map point cloud filtering
- Fragments Gluing by Clipping Gizmo, Texture Map, Noise generator and By Volume
- Wire Color Preview for fragments
- Stretching for creating Wood Splinters fragments
- Gap and Scale properties for fragments
- Material ID and Mapping Size properties for inner faces
- Explode to Objects functionality

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