Final project for Compositing and Scene Finishing at Full Sail University.
Helmet was supplied both model and textured, had to setup shading network/render passes. The arm was modeled, but with no textures supplied.
Required to add the helmet to the actor, and apply additional CG elements (laptop screen, hologram/turn table).
3D done in Maya, composited with Nuke, scene and object track done in SynthEyes.