Project Ash Video capture - portfolio work
Realtime In UDK unreal engine
Maya, Xnormal, Photoshop, UDK & Fraps to capture.
A 'fly through' video of my Project Ash scene. Unreal's kismet and matinee system was used to drive the cinematic. All artwork by myself except for particles and ambient sounds by Epic Games. Tank based on concepts by massive black, inc.