Glitching is a digital installation project led by artist Beverley Hood, inspired by malfunctions in movement, or glitches, derived from characters in contemporary sports and action computer games, that uses Microsoft Xbox Kinect, a pseudo game interface and large-screen display, to create a full-body, skeletally controlled, interactive experience.
This video is a screen capture of the Glitching project being 'played'. The central character is controlled by a player, via the Kinect sensor, who is attempting to follow the glitch choreography performed by the backing dancers.
Glitching was developed in collaboration with dancer Tony Mills and Unity/Kinect developer Hemal Bodasing, with assistance from developer Chris Davies. The project was funded by an Artist's Commission, from the Scotland & Medicine partnership, for the exhibition Human Race: inside the history of sports medicine (with additional funding from a Creative Scotland, Visual Artist Award and Edinburgh College of Art). This exhibition was part of the London 2012 Cultural Olympiad's 'The Scottish Project', which toured public-funded museums and galleries throughout Scotland during 2012.