This series looks at a more advanced compositing workflow - compositing a rendered model over a live background plate.

In this first part we create the scene, apply textures to the model, add the background plate and position the model. We then add and adjust a shadow casting light.

The project file is available from

**The workflow for generating passes has changed in Houdini 12, have a look at the Passes in H12 video to see how. **


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