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  1. 5.7 Aside – Using Visual MAXScript

    06:49

    from JohnW Added 4,651 35 7

    Wraps the TreePlanter script in a dialog window with pickbuttons and spinners to control tree placement, this time using the Visual MAXScript tool in MAX that lets you interactively layout and edit…

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    • 2.4 Values and Classes

      12:17

      from JohnW Added 4,304 14 3

      Describes how all the various kinds of values you can work with in MAXScript are organized into a manageable "class hierarchy". Shows how to find the class of a value and how to search for…

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      • 2.6 Collections and Arrays

        13:44

        from JohnW Added 5,171 15 2

        Shows how you use MAXScript to work on collections of things, like scene object sets, arrays of numbers, and so on. Describes the Array class, used for making your own sets of values. Shows the various…

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        • 4.2 Case Expressions

          03:53

          from JohnW Added 2,170 8 2

          Presents the case-statement, a generalization of the if-statement for scripting complex conditional code. Presents a more general version of the LOD script example.

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          • 2.1 Names and Variables

            10:17

            from JohnW Added 5,843 16 1

            Explains how names and variables are used in scripts to identify items and store values. Describes the difference between global and local variables and the way in which nested namespaces are are…

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            • 3.1 Scripting Animation

              14:42

              from JohnW Added 4,589 16 1

              Describes automatic keyframe scripting using the animate and at-time context prefixes, which mimic the auto-key button and time slider in the MAX user interface. Shows how to work with time in MAXScript…

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              • 5.4 Aside – Debugging: Finding & Fixing Script Errors

                06:02

                from JohnW Added 2,012 8 1

                Uses the ExportMesh example to demonstrate several different kinds of script errors, how you would find and correct them. Describes syntax errors, runtime errors and logic errors and explains how…

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                • 1.1 MAXScript 101

                  02:28

                  from JohnW Added 25.6K 248 0

                  Introduces the course and explains what scripting is and how MAXScript is generally used within 3ds max.

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                  • 1.2 Accessing MAXScript

                    01:51

                    from JohnW Added 12.1K 28 0

                    Describes how MAXScript turns up in 3ds max, introduces the MAXScript menu and describes the MAXScript Listener, which is the main MAXScript command line window. It shows how to use the Listener for…

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                    • 1.3 Scripting Fundamentals

                      10:34

                      from JohnW Added 13.5K 27 0

                      Introduces several key initial MAXScript concepts through a series of simple one-line commands, run in the Listener. Shows how these can be bundled into a script that can do several things in one…

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                      • 1.4 Introduction to Sequencing Constructs

                        07:09

                        from JohnW Added 9,513 24 0

                        Introduces the key ways you can control sequencing in a script, so that different parts of a script can be run depending, for example, on what is currently in the scene. Shows how to use "loops"…

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                        • 1.5 Introduction to UI Scripting

                          06:13

                          from JohnW Added 8,289 24 0

                          Shows how to wrap a script in a dialog-based user interface, with spinners, buttons, checkboxes, etc., so that it can be called up and used by any MAX user. Introduces Script Editor windows, used…

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                          Albums

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