I did that tool to boost the production of students that wanted to easily create a landscape in 3D.
There is two scripted commands, the first is used to generate the scatered mesh on an object's surface, the second is to reopen the properties of the scatered mesh in order to be able to modify the parameters without opening the ice tree.
I used particles instances and the compound "Create Copies from Polygon Mesh". So at the end of the processus you can freeze the generated mesh and get one mesh for all the instances. Uvs and shaders are transfered.
Music : Rone - Bye Bye Macadam
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