A simple breakdown of one explosion.

I used a combination of TP and some geometry with high pressure to get the initial blast. I then key framed the time scale down to 20% after the explosion expanded where I wanted.

The real trick in rendering was to make the smoke very thick and opaque so that shadows were strong an defined. Then in AE I used some simple tricks to crush the levels down and tint.

Hope this helps.

j vimeo.com/64150083

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