First recorded patch using the new setup, and first patch experiment using the SSF Steady State Propagate and Positronic Transient Gate modules. The patch also includes some modules from my Enclave 12U case which is sitting on the floor as my camera lens isn't wide enough to capture everything. Everything clocked from one MakeNoise Wogglebug using the clocked/chaotic burst outputs. Tempo set very low for mid tempo pace of the rhythms. The clocked out is running into the seed input via the Animatter Brain seed, running trigger out to the Mungo g0 Depth Modulation input. The width and frequency modulation inputs controlled by the stepped output on the Wogglebug. Reset input on the g0 is being set by the Wogglebug clocked output. The waveform sequence is some percussion samples created on the Nord G2 modular synthesizer. Mult gate out to one Makenoise optomix, white noise hi-hats from the blue lantern noise generator "whitenoise" output. Kick drum trigger from the Cwejman BLD multi connection point via the Makenoise Brains clock master from the Wogglebug. Additional clock sent to the TipTop trigger riot. Then programming one channel output with high random probability to one input on the Propagate. Second input down from a mult connection point via the MakeNoise Wogglebug gate out. Creating counter back and forth pulses to Tiptop Z8000 sequencer. Summed output taken from the Propagate running into the PTG in low pass gate percussive setting. PTG running plucking one self resonating pitch of the Intellijel Korgasmatron (sine drop sfx). Wavetable morphing via the Synthesis Technology morphing terrarium, running into the Harvestman Double Andore, triggered by the gate burst input from the Woggle bug. Random white noises scatters courtesy of the Modcan CV recorder. CV controlled by the stepped and Smooth CV output on the Wogglebug. Output taken through the MakeNoise Phonogene for added glitches to signal. The mixed sum of all voices into a intellijel mutagen mixer. Outputs A going through Eventide Space, on patch setting 22 "Corridors". Output section C running into the Red Panda Particle Pedal, adding in more granular glitches and processing done by hand in real-time. Going into pure Red Panda granular processing at the end.