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  1. RND rotorWash 002


    from Rigel Bowen Added 1,284 68 6

    Waiting for some renders for work to run so I thought I'd upload another piece of R&D. This is Rotor/Jet wash done by emitting particles across a surface with PFlow and then using Emit By…

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    • Video Tutorial 001 - Mi-24 Overview


      from Andre Cantarel Added 27.6K 452 76

      Just a quick overview of my Mi-24 helicopter, a few thoughts about it and some tips. Frequent updates on my Facebook Artist page! https://www.facebook.com/andrecantarelVFX

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      • Large Scale Fluid Simulation


        from imoh3n Added 406 15 0

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        • Maya - popcorn tutorial


          from Ivan Arsic Added 716 70 4

          Maya - popcorn tutorial

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          • catamaran deep water shader versions


            from carlos parmentier Added 5,414 140 27

            Testing some deep water shader version, in this time i used waves in the ocean. LEFT: 2 mts deep. RIGHT: 8 mts deep. thanks to Alejandro Echeverry to let me use his fast mesh method. OLD…

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            • Houdini Flip BeachWave


              from BlueFish Added 683 49 16

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              • FFX tearing smoke volume by velocity


                from Mikhail Korovyansky Added 991 40 8

                Just a few quick experiments about tearing of static smoke volume by velocities from particles

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                • Houdini stick test


                  from Neil Kirby Added 877 23 1

                  Following this post: http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewforum&f=27 I wanted to try and figure out how to get viscous fluid to stick while having that…

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                  • Calligraphy & Lettering '14


                    from Ged Palmer Added 76.5K 1,437 19

                    A short video demonstrating calligraphy & lettering techniques. Shot by film maker Will Dohrn in early 2014. https://vimeo.com/willdohrn Colour Grading by Jon Howard Animation by Oliver Sin…

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                    • Tuto du Jeudi : Maya / Arnold Shader complexe


                      from e-tribart Added 44 1 0

                      Dans ce tuto du jeudi, nous allons travailler sur le moteur de rendu Arnold dans Maya pour voir ensemble les matériaux complexes que l'on doit réaliser pour représenter des…

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                      • Houdini Pyro R&D - Pre-solve adjustments


                        from Colin West Added 450 32 2

                        Research and development, using Houdini's Pyro solver. Looking at how changes to the source objects and source volume settings can affect the look of the smoke before even touching the Pyro…

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