Just a rough preview rendered during a tutorial recording I was doing for Max Cookie.
In this tutorial I talk about explosion simulation over a mountain, and I show how to use a simple Particle Flow setup to control/drive the FumeFX simulation. Three particle systems are used to control two FumeFX layers. Rendering is done with Scanline engine in 3ds max 2013.
Tutorial link : cgcookie.com/max/cgc-courses/explosion_over_a_mountain/