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  1. Making of a Houdini FLIP Explosion

    00:20

    from Graham Matthew Collier Added 20.8K 801 78

    A few people have asked how I made my FLIP explosions, so I have made this video to show you the steps I used to create it.

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    • Houdini FX Reel 2014

      02:14

      from filipp elizarov Added 15K 612 78

      All works were done in Houdini and rendered in Mantra except textures for houses which were painted in Mari. Each smoke explosion was simulated with constant speed, after primary sim I've…

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      • Houdini - Variable Viscosity Lava - Mantra R&D

        00:27

        from Graham Matthew Collier Added 33.4K 1,242 70

        LAVA - Variable viscosity test driven by a VOPPOP custom temperature attribute on the FLIP particles. I am also using this attribute to drive the disp/Cd/emis on a mantra shader and to source density…

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        • Tower Collapse

          02:05

          from YUJAEHO Added 36.4K 1,226 70

          " 야경꾼일지 ( Night Watchman's Jouranla ) " - MBC TV Drama.e24 Modeling : Hyungwoo Kim Bullet Solver ( 82,904 Pieces ) & Glue Constrain & Pyro & Mantra of Houdini. Music…

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          • Houdini RnD Reel 2009-2012

            02:56

            from Bolisov Sergei Added 13.7K 780 68

            I shared hip files with branch and pipe systems here http://forums.odforce.net/index.php?/topic/15649-houdini-guy-looking-for-a-job/page__p__96523&#entry96523

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            • Houdini FLIP Solver RnD

              00:36

              from Graham Matthew Collier Added 56K 1,026 56

              Houdini 12.5 FLIP and whitewater Solver tests/WIP. Big Thanks to Igor Zanic for helping me enter SOP/DOP/POP/ROP World!

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              • Houdini cloth tear detailing

                00:06

                from Sam Hancock Added 36.2K 1,396 49

                Adding geo and shading detail to a torn cloth sim, description and .hip file available here: http://ihoudini.blogspot.com.au/2013/11/cloth-tear-geometry-and-shading-detail.html

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                • Houdini Crocodile FLIP RnD

                  00:40

                  from Graham Matthew Collier Added 12.8K 570 45

                  Simulation: Houdini 13.0.331 FLIP Collison mesh: VDB Source Volume (much faster than rigid body) Main sim: > 50million particles WW sim: < 1 million particles Simulation time: 17…

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                  • houdini arnold river

                    00:08

                    from Saber Jlassi Added 12.9K 455 41

                    everything was done using houdini and arnold ,except the trees were generated using speedtree(rigged and animated in houdini) and the rocks were sculpted in Zbrush. here is a quick breakdown showing…

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                    • Houdini Destruction to V-Ray

                      00:07

                      from Graham Matthew Collier Added 18.9K 472 36

                      Houdini Destruction Geometry, Debris and Particles all exported to Alembic files and loaded into V-Ray in 3DS Max as Proxy objects. Multi-subobject grouping works using following format ( _0,_1,_2,_3).…

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                      • Smith and Nephew

                        01:00

                        from mate Added 89.6K 1,066 35

                        Smith and Nephew A spot by PSYOP Directed by Eben Mears and Mate Steinforth 3D by Florian Witzel (Lead), Alvin Bae, Jan Bitzer, Jae Ham, Miguel Salek, Jeff Dates, Rich Magan, Jacob Slutsky, Jason…

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                        • Houdini FLIP Battleship RnD 03

                          00:07

                          from Graham Matthew Collier Added 9,428 247 30

                          I have made a few tweaks too the previous sim, and again thanks to Igor Zanic vimeo.com/igorzanic who set up a Custom FLIP Splash Sim similar to his Naiad technique. This custom sim has really helped…

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