This tutorial looks at the techniques for rendering millions of particles.
This first part looks at using the popsolver to manipulate particles using both the standard pop nodes and dynamics forces. We use the interact pop, and random grouping of particles to build an ink like effect. We set up a smoke simulation and use the velocity field of that to advect (move) the particles.
A project file is available from sites.google.com/site/pqhoudinitutorial/