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Fragmentation is the curse of the mobile software world. 10 operating systems or so (we've lost track), plus cross-platform development environments like Java and HTML5, make mobile a nightmare for developers. But what about design?
In this talk, we'll dissect together the basic interaction elements of the main mobile software platforms to bust, or confirm, the myth of mobile fragmentation. We'll talk about why design fragmentation matters to the third-party mobile services community, and why I think they hold the key to the future of mobile design.
Presented by Belen Barros Pena at the September 2012 Breaking Development Conference in Dallas, Texas. Belen is an interaction designer at Intel's Open Source Technology Center, where she works on mobile software and embedded systems tools. She is obsessed with finding efficient and affordable ways of engaging users in the design of mobile soft...well: any software, really.
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