In this tutorial we'll take a look at how we can create a realistic earth in 3ds max with no efforts. We'll create different
meshes for earth level and clouds level, then we'll prepare planet material and cloud material using Standard shaders with some NASA maps,
and basic 3ds max features as the falloff map, or the composite and color correction. At the end we'll use the effect, (lens and grain), to
add a little bit more realism.