This shot is my favourite out of the whole film because it was one of the more challenging, and most satisfying, animation-wise. The puppy design, by Scott Leberecht, had to be envisioned with the tools at the time, which was Meta-Clay balls in Softimage 3|D. If you had ever used that tool, you would understand what a task it was to get the right shape, and then rig it so it could be animated. I used reference from my own little puppy at the time to get the feeling for Flubber's transformation and canine acting. I will be uploading the wireframe version where I will be discussing the more technical aspects of this shot.