This is my approach to have in max a similar workflow than with Mograph in Cinema 4d. Its all based in Thinking particles, I have a radius influence that affect rotation, scale, and align (position in progress). Also I can destroy the objects or prefrag them based on they polys (as polyFx in cinema 4d) As is particle based is all procedural.
I will use it in future mappings.
Music is Streetfunk by Wimus.