Using the Kinect I created several sequenced 3D videos that morph into each other through a particle explosion/retraction. When building this I hoped to capture some of the short subtle animations that I love in gif cinemagraphs. Although this is a bit different than a classic cinemagraph I hope to work on new ways to take/render 3D images.
In order to create this application I used openFrameworks with C++ (ofxKinect library). To take the 3D photo sequences I used Kyle McDonald’s code which takes an RGBA image, but writes the depth values into the A variable of the image file. His code can be found on github here. The project also stems from some inspiration from the Janus Machine which Kyle made in 2011. My modified code can be found on my Github here.
Soundtrack feat Fatboy Slim – Gangster Tripping
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