SYNOPSIS: The Machinema music video Autotaunt (or in >> 'leet speek is', or in >> 'l337 5p33|< 15' >> 4|_|7074|_||\|7) came to be about after a year or so playing Unreal Tournamount in online clan game competitions for the 'Sumo Space Chimps' Clan. The collaborative online spirit was appealing. In c.2002, for an up and coming LAN Game comp organised by [SKC]Zero*Kool and [SSC]fRILLYaPRON held in Hawthorn. [SSC]dOs decided to make a 'Sumo Space Chimps' music video as a little half-time entertainment. From the lounge room of their apartment, a UT Game server accessible via LAN and WAN was setup by James Murray (fRILLYaPRON). The 3 of us via LAN and more players via WAN in Brisbane and Melbourne, logged in together and acted out several preplanned scenes with alot of improvisation to obtain random action. James spawned monstorz from the original 'Unreal' game for us to fight on set, monstorz which were still embedded in the current Unreal Tournament game engine; thus creating a hybrid UT environment. James and Adem Jaffers (dOs) also used admin codes to enable godlike capabilites i.e. cant die, can fly, pass through walls etc – codes used in testing during game development. Messaging and VoiP comms were both used between all players to coordinated the game 'Action - Capture the Flag'! The interesting fact here was that James recorded the game play via server-side rather than via the player-side FPS POV. This meant that in post we had versatility and could switch camera views of action to any POV, whether it was from a players POV of as a free flying camera - like an Octacopter or Spidercam setup but with more precise control. To output frames a utility was used to spit out AVI clips of action. The server side recorded action of players were vectors of time based info and not 'raster' bitmap image based. So when clips were rendered out we could select various frame rates, pixel aspects and frame sizes. Achieving Matrix (Movie) like Bullet-Time Slow-Motion shots with multiple camera views of same action. The video pays homage the the main Cyborg character named 'Boss', which is normally unlocked when you win the Game Tournament. Boss' voice is distinctive and is heard throughout, like a lead singer, “BOOOOM, YOU ARE OBSOLETE”!! Supporting the main character role were the Alien 'Skaarj'; with human 'Male Soldier' and 'Female Soldier' avatar extras as well. The music was a remix of the minimalist track called 'Breaka' created by Adem Jaffers (aka Mutant) using Rebirth 808/303 drum synth modules c2000. All the UT in-game sound samples were extracted out of the UT game as WAV files. Sound samples were taken into the sequencer 'Fruity Loops', then overlayed onto the 'Breaka' track. The game play footage was then edited to the music using Premiere. gg.. lol.. wd!