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  1. 3ds max 2014: Data Operator & Data Presets for Particle Flow

    09:12

    from Creative COW / Added

    2,595 Plays / / 1 Comment

    http://library.creativecow.net/hurwicz_michael/3dsMax-Particle-Flow In this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz looks at two features that are now a standard part of…

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    • Abstract Boxes [Particle Flow Tutorial]

      12:51

      from Particle Skull / Added

      15.6K Plays / / 67 Comments

      www.facebook.com/particleskull Update 1: In order to animate this, you'll have to add a "new in event" on the "# Particles" operator. Just like this: http://goo.gl/rh9Gdp Without…

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      • Box#2&3 + Standard Tests and Repurposing Data Ops

        25:34

        from JohnnyRandom / Added

        965 Plays / / 7 Comments

        This is a buildup from a single event flow to a complete base flow (no mats) that demonstrates: Box#2 - mP Solvent (by Data Channel), mP Glue, mP Force, mP Switch, mP Collision Box#3 - Disk Cache…

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        • Condensation Tutorial

          11:21

          from Beso / Added

          6,574 Plays / / 29 Comments

          Please see second part of "condensation tutorial". It is independent from this one. it is more advanced. https://vimeo.com/71090506 Scenes: https://copy.com/EiorYKgQfI0C

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          • Creating space rocks with Frost

            09:11

            from Bottleship VFX / Added

            1,079 Plays / / 9 Comments

            Showing a very quick and flexible way to create space rocks or similar objects procedurally, using Frost and a bit of Magmaflow. Scene file: https://www.dropbox.com/s/h590y8sx9slf5tf/bottleship_frost_asteroids_max2014.max

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            • Creating the flowing spline of sound wave shape.

              13:52

              from oinon [JeongSeok] / Added

              5,740 Plays / / 16 Comments

              This video is creating the flowing spline of sound wave shape. C4D only can use aif or wav format. blog post: http://oinon.net/blog/20100621_makesoundwave/ tutorial update: https://vimeo.com/45584367

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              • FumeFX Color and Keys

                00:56

                from JohnnyRandom / Added

                438 Plays / / 0 Comments

                Check your color keys if Fume is not emitting the colors you expect.

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                • Genome Map Luminace To Selection

                  00:28

                  from Michael Spaw / Added

                  178 Plays / / 2 Comments

                  Another simple Thinkbox Genome example for your consumption. In this case a mix map is controlling an animated blend between a bitmap and its inverse. The map luminance values are read in by Genome…

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                  • Genome Proximity Map

                    00:36

                    from Michael Spaw / Added

                    409 Plays / / 0 Comments

                    Thinkbox Genome can do some cool procedural manipulation. In this case a soft selection based on the distance from the sphere to the verts of the plane is converted into a soft selection which then…

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                    • Growing the Brain Veins [Particle Flow + Frost Tutorial]

                      23:35

                      from Particle Skull / Added

                      2,782 Plays / / 4 Comments

                      Now we'll create some veins to make it look more realistic. Later I decided to creat some really small veins using a noise map. It's done in VRay but you can copy the same setup in other…

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                      • Lightning Object [Particle Flow Tutorial]

                        46:39

                        from Particle Skull / Added

                        5,682 Plays / / 16 Comments

                        If you are in a hurry, just jump to 34:00 to watch a quick overview of the project. www.facebook.com/particleskull Tutorial about how to create some lightning and make it get the shape of an…

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                        • Locking textures to particles with Particle Flow & Krakatoa

                          10:12

                          from Allan McKay / Added

                          This is a very brief tutorial just explaining the simple process of generating particles and having them adopt their mapping coordinates off of their emitter object, and then lastly pathing them through…

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