This is a new tutorial covering new features of Wrap Iteration 2.1
Here we start with raw 3D-scans and end up having two blend-shapes so that we can morph between them.
The set of raw head scans were kindly provided by our friends - a company digitalforms.ru Thank you so much guys!
The basemesh were taken from beautiful open-source project makehuman.org
Find out more about new release of Wrap here
and on our forum thread