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  1. Logitech - G433


    from Simon Holmedal Liked 3,648 434 13

    Logitech - G433 I was working as part of the in-house team at ManvsMachine as Technial Director. I did various tasks including Design/RnD, Simulation, Animation, Shading, Lighting and Rendering.…

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    • Houdini Customer Reel 2017


      from Go Procedural Liked 27.7K 488 12

      SideFX is proud to present the 2017 Demo Reel featuring the amazing work of Houdini customers worldwide. The shots in this reel are a small sampling of the creativity and hard work performed by the…

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      • Houdini Hive at SIGGRAPH 2017 | OpenCL vs CPU Pyro, SideFX


        from Go Procedural Liked 930 54 0

        An overview of how to approach a fast-moving pyro simulation in Houdini, as well as a comparison of the workflow and results between OpenCL and CPU computated simulations.

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        • Запись доклада с Cg event 2016 Houdini:Ледокол: Houdini FX в сцене падения вертолета


          from Dmitry Gorohov Liked 1,503 112 2

          Крушение вертолета в снежном окружении, да ещё и в сжатые сроки, оказывается интересной задачей, требующей как художественного, так и технического подхода. Выступление будет содержать в себе анализ…

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          • ChopRetime


            from Stas Pologrudov Liked 2,193 118 3

            Using CHOPs to Retime animation in Houdini

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            • Christopher Puchta - Demoreel - March 2017


              from Christopher Puchta Liked

              Bit of an incremental update to make this my latest demoreel...adding a few things that were missing for a while, making this more of a complete(-ish) reel of my latest work :) In order of appearance... Pacific…

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              • network_explosion


                from Anton Grabovskiy Liked 1,106 56 3

                Акт неистового страдания хернёй на почве хронических переработок.

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                • Canary Surge


                  from Ivan Pulido Suarez Liked 6,721 437 0

                  Canary Surge, is a personal project where i developed new workflows and new setups for Whitewater (Splash, Spray and Foam) to improve the original flip simulation in houdini. I know still there are…

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                  • Demo Reel_2015~2016 (Ethan Hwang)


                    from Ethan Hwang Liked 1,572 144 5

                    Skills : Language - C/C++, Python, OpenGL, OpenCL/CUDA, Houdini HDK, Maya API, Houdini VEX, V-ray SDK Program - Houdini, Maya, Max, Nuke Rendering - Vray, Renderman, Maya mentalray, Houdini mantra Contact…

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                    • SMITE 'To Hell & Back' VFX Breakdown


                      from RealtimeUK Liked 20.7K 823 20

                      Part 3 of our 3 part 'Behind the Scenes' series on Lighting and Effects with James Kirkham and Graham Collier is coming soon! So here's a little VFX breakdown to wet your whistle! Part…

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                      • ATTRACTION teaser trailer


                        from Arman Yahin Liked 10.6K 314 12

                        Art Pictures Vodorod VFX made by Main Road Post directed by: Fedor Bondarchuk cinematography by: Mikhail Khasaya produced by: Fedor Bondarchuk, Mikhail Vrubel, Alexander Andruschenko, Dmitriy…

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                        • Recursive Growth


                          from Ian Farnsworth Liked 8,204 424 19

                          Based around the video: https://www.youtube.com/watch?v=9HI8FerKr6Q and https://www.youtube.com/watch?v=6LVtqrv_QfA Done in Houdini with a sop solver, some vdb nodes (to maintain a uniform detail)…

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