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  1. Continuous wave generation RND Houdini 12.5

    00:40

    from Aliaksei Khatsko Added 1,232 33 15

    My latest test of houdini FLIP solver. I've used field force node and point velocities. No velocity falloff. Base fluid - near 5 mln particles, whitewater - 4.5 mln particles. Looking forward…

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    • Ocean waves WIP Houdini 12.5

      00:10

      from Aliaksei Khatsko Added 7,968 172 14

      My last test of H12.5 FLIP solver. Some tweaks on whitewater solver to produce more paricles from curvature. I've used "Particle fluid surface" for more detailed mesh in compare with…

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      • FLIP test (surface-particle shading RND)

        00:13

        from Aliaksei Khatsko Added 2,521 38 8

        Simple simulation test for future project. Try to get dense particle look with help of simple material (base lightning model, isotropic volume) to achieve reasonable render time. 300 frames average…

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        • explosion test (light scattering)

          00:06

          from Aliaksei Khatsko Added 1,248 32 0

          Simple test of pyro 2 shader possibilities. Some technical details: - Deep shadow maps with normal settings (512x512 res., 2x2 pixel samples). - Micropolygon render. - Motion blur is on (motion…

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          • Sofia on fire

            00:09

            from Aliaksei Khatsko Added 806 6 2

            Some RND in sourcing pyro from moving objects. Have used free character and movement presets from Mixamo.

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            • fire from particles RND

              00:45

              from Aliaksei Khatsko Added 2,089 18 0

              My last RND in fire sourcing/rendering in houdini 12. Micropolygon render. Pyro 2 shader with custom presets (about 3-5 min. per frame to render). Basic smoke shader (1-3 min. per frame). Fake light…

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              • Ocean splash (FLIP and HOT combined)

                00:24

                from Aliaksei Khatsko Added 4,184 73 9

                Another R&D project. The aim was to combine houdini FLIP and HOT to get controllable ocean waves without simulation of highres fluid. HOT applied at SOP level through ramp. Spray and foam particles…

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                • fire - houdini 12 pyro test

                  00:07

                  from Aliaksei Khatsko Added 3,572 50 9

                  Working with shading of fire in Houdini 12. Add some tweaks on base "fireball" shader.

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                  • houdini 12 pyro explosion test (HD version)

                    00:05

                    from Aliaksei Khatsko Added 943 12 0

                    Test of pyro tool in Houdini 12. Sim time near 8 hours without any optimizations. Max res of volumes 520x630x520. Rendertime - 4 hours with middle settings and one environment light. PBR render.…

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                    • houdini 12 cloth test

                      00:05

                      from Aliaksei Khatsko Added 890 3 0

                      Working with cloth solver of Houdini 12. Some prototyping of future project. Slowdown simulation to show details

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                      • heavy smoke test Houdini 12

                        00:05

                        from Aliaksei Khatsko Added 1,120 12 2

                        Continue to play with volcano preset in Houdini 12

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                        • volcano eruption R&D (Houdini 12)

                          00:05

                          from Aliaksei Khatsko Added 1,112 7 0

                          Test volcano preset in simple scene. Terrain was created in Geocontrol 2. Shading, rendering and volcano simulation were made in Houdini 12. Smoke moves too fast :) and need to scale down simulation…

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                          Videos Aliaksei Khatsko

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