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  1. Continuous wave generation RND Houdini 12.5

    00:40

    from Aliaksei Khatsko Added 1,163 32 15

    My latest test of houdini FLIP solver. I've used field force node and point velocities. No velocity falloff. Base fluid - near 5 mln particles, whitewater - 4.5 mln particles. Looking forward…

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    • Ocean waves WIP Houdini 12.5

      00:10

      from Aliaksei Khatsko Added 6,814 163 14

      My last test of H12.5 FLIP solver. Some tweaks on whitewater solver to produce more paricles from curvature. I've used "Particle fluid surface" for more detailed mesh in compare with…

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      • fire - houdini 12 pyro test

        00:07

        from Aliaksei Khatsko Added 3,227 49 9

        Working with shading of fire in Houdini 12. Add some tweaks on base "fireball" shader.

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        • Ocean splash (FLIP and HOT combined)

          00:24

          from Aliaksei Khatsko Added 3,984 72 9

          Another R&D project. The aim was to combine houdini FLIP and HOT to get controllable ocean waves without simulation of highres fluid. HOT applied at SOP level through ramp. Spray and foam particles…

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          • FLIP test (surface-particle shading RND)

            00:13

            from Aliaksei Khatsko Added 2,483 38 8

            Simple simulation test for future project. Try to get dense particle look with help of simple material (base lightning model, isotropic volume) to achieve reasonable render time. 300 frames average…

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            • Foamy ocean (Houdini HOT test)

              00:10

              from Aliaksei Khatsko Added 1,063 12 2

              R&D with HOT in Houdini 12. Shader based on mantra surface with HOT displacement . Some native Houdini compose (defocus, grain)

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              • heavy smoke test Houdini 12

                00:05

                from Aliaksei Khatsko Added 1,041 10 2

                Continue to play with volcano preset in Houdini 12

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                • Sofia on fire

                  00:09

                  from Aliaksei Khatsko Added 790 6 2

                  Some RND in sourcing pyro from moving objects. Have used free character and movement presets from Mixamo.

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                  • Houdini HOT basic ocean foam

                    00:12

                    from Aliaksei Khatsko Added 810 2 0

                    . R&D with HOT displace in Houdini 12. Shader based on mantra surface with HOT displacement node addition

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                    • breaking column slow motion

                      00:04

                      from Aliaksei Khatsko Added 172 0 0

                      Simple houdini v.11.0.784 RBD test. Rendered in Mantra (PBR). Tweak scale time a little (0.05). Add some fracture details in solver.

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                      • houdini ocean toolkit (HOT) & teapot

                        00:05

                        from Aliaksei Khatsko Added 915 4 0

                        Little video from R&D with HOT in Houdini 12. And of course utah teapot :)

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                        • Glass of milk. FLIP fluid - RBD simulation

                          00:06

                          from Aliaksei Khatsko Added 706 4 0

                          R&D in Houdini 12 dynamics. FLIP fluid interacting with moving RBD object. Lowres collision volumes, so there are some artefacts in final render. Fluid rendered with base mantra surface shader…

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                          Videos Aliaksei Khatsko

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