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  1. Ocean waves WIP Houdini 12.5

    00:10

    from Aliaksei Khatsko Added 5,887 151 14

    My last test of H12.5 FLIP solver. Some tweaks on whitewater solver to produce more paricles from curvature. I've used "Particle fluid surface" for more detailed mesh in compare with…

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    • Ocean splash (FLIP and HOT combined)

      00:24

      from Aliaksei Khatsko Added 3,772 69 9

      Another R&D project. The aim was to combine houdini FLIP and HOT to get controllable ocean waves without simulation of highres fluid. HOT applied at SOP level through ramp. Spray and foam particles…

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      • fire - houdini 12 pyro test

        00:07

        from Aliaksei Khatsko Added 3,074 49 9

        Working with shading of fire in Houdini 12. Add some tweaks on base "fireball" shader.

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        • FLIP test (surface-particle shading RND)

          00:13

          from Aliaksei Khatsko Added 2,441 38 8

          Simple simulation test for future project. Try to get dense particle look with help of simple material (base lightning model, isotropic volume) to achieve reasonable render time. 300 frames average…

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          • fire from particles RND

            00:45

            from Aliaksei Khatsko Added 1,725 15 0

            My last RND in fire sourcing/rendering in houdini 12. Micropolygon render. Pyro 2 shader with custom presets (about 3-5 min. per frame to render). Basic smoke shader (1-3 min. per frame). Fake light…

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            • explosion test (light scattering)

              00:06

              from Aliaksei Khatsko Added 1,201 32 0

              Simple test of pyro 2 shader possibilities. Some technical details: - Deep shadow maps with normal settings (512x512 res., 2x2 pixel samples). - Micropolygon render. - Motion blur is on (motion…

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              • Continuous wave generation RND Houdini 12.5

                00:40

                from Aliaksei Khatsko Added 1,133 32 15

                My latest test of houdini FLIP solver. I've used field force node and point velocities. No velocity falloff. Base fluid - near 5 mln particles, whitewater - 4.5 mln particles. Looking forward…

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                • Foamy ocean (Houdini HOT test)

                  00:10

                  from Aliaksei Khatsko Added 1,039 12 2

                  R&D with HOT in Houdini 12. Shader based on mantra surface with HOT displacement . Some native Houdini compose (defocus, grain)

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                  • heavy smoke test Houdini 12

                    00:05

                    from Aliaksei Khatsko Added 1,012 10 2

                    Continue to play with volcano preset in Houdini 12

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                    • volcano eruption R&D (Houdini 12)

                      00:05

                      from Aliaksei Khatsko Added 974 7 0

                      Test volcano preset in simple scene. Terrain was created in Geocontrol 2. Shading, rendering and volcano simulation were made in Houdini 12. Smoke moves too fast :) and need to scale down simulation…

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                      • houdini 12 pyro explosion test (HD version)

                        00:05

                        from Aliaksei Khatsko Added 908 12 0

                        Test of pyro tool in Houdini 12. Sim time near 8 hours without any optimizations. Max res of volumes 520x630x520. Rendertime - 4 hours with middle settings and one environment light. PBR render.…

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                        • houdini ocean toolkit (HOT) & teapot

                          00:05

                          from Aliaksei Khatsko Added 893 4 0

                          Little video from R&D with HOT in Houdini 12. And of course utah teapot :)

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                          Videos Aliaksei Khatsko

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