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  1. Houdini Round Corner Shader

    01:45

    from Matthew Puchala Liked 317 50 1

    There is a node for mental ray that bevels the edges of geometry. I wanted a similar thing in Houdini so I wrote a shader that will do just that!

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    • density gradient experiment (proj.files)

      00:08

      from Ded_mazai Liked 1,264 89 3

      setup is based on gas target force. it makes volume to shape rubber toy. then with density gradient field and volume trails lines were created. my english is not very good) hip https://cloud.mail.ru/public/BEZc/c7h9qxen5

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      • Blinky motion capture test

        00:51

        from Ruairi Robinson Liked 449 16 1

        Me playing the robot in mocap. There some alignment/intersection issues that always need to be correct in post, esp re: shoulders and eyes moving though neck. And the hands have to be corrected manually…

      • Observer commercial

        00:20

        from Ruairi Robinson Liked 7,112 72 2

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        • Houdini - Animated chain from any curve (scene file)

          00:10

          from Johnny Farmfield Liked 459 30 3

          So Reda Borchardt did a tutorial on making a bicycle type chain a while back (https://vimeo.com/189072983) and that made me think about different ways to animate a chain along a curve and how to set…

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          • bubbleboy´s redshift

            00:24

            from mostyle Liked 1,858 87 9

            Originally, I just re-shadet this older bubbleboy to test a bit how (awesome) redshift alpha (C4D) motionblure works. But liked the look a lot , so I did some more cameras and edited this little…

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            • Flip droplet simulation Test, Dyno Model

              00:08

              from João Pereira Liked 757 8 1

              Just a quick sim testing out the settings inside the flip solver such as, droplets, stick on collision, meshing operations, etc. 16 Mil particles for the FLIP and about 2 Mil for the foam. Composited…

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              • Matrix Sentinel - Houdini Wire Simulation

                00:18

                from João Pereira Liked 366 20 1

                First time messing around with houdini wire solver, Simulation took about 2 minutes for 240 frames with proxy geo. The animation was all done in CHOPS. The wire sim itself was just a sbd pin constraint…

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                • Madcrew Christmas Card 2014

                  00:54

                  from Mad Crew Liked 13.5K 317 11

                  www.madcrew.se Cred list: Producer: Martyn Eales Project Manager: Robert Södergren Animation: Kristian Ström Concept/Modeling: Joel Sundberg Modeling: Peter Cooke Lighting:…

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                  • Skatteetaten - No Changes

                    00:25

                    from Apt Film Liked 54 9 0

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                    • Mirco_Paolini_FX_TD_Showreel_2016

                      03:43

                      from Mirco.Paolini Liked 2,205 83 8

                      Hello guys, this is my updated showreel. It includes some of my recent FX done Independence Day 2: resurgence and some older works. I put the "Liquid for food" simulation in the last part…

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                      • VEX / VOPs Basics: PCFind Explained

                        11:28

                        from Entagma Liked

                        00:09 - Theory 03:44 - Implementation: VEX 08:40 - Implementation: VOPs Download Project File (.hipnc): https://www.dropbox.com/s/otcgvp1ir0ffq12/PCFind_explained_01.hipnc?dl=0 For more info…

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