"Test, fail: Repeat" – Bill is an artist, aerospace engineer, roboticist, designer, and maker. He's the founder of Hypersonic Engineering & Design, a New York City based studio that blends engineering, science, art, and architecture to create groundbreaking interactive physical structures. Their design process in creating kinetic and interactive work involves tons of testing. It's essential: to make the piece to look good and work well for a really long time. We all hate to see art that is "broken", how can that be avoided? Bill talks about some of the fun and messy parts of the creation process that involves: electronic testing, mechanical simulations, user testing, aesthetic testing, etc.
Inside the Ecstatic Epiphany – By way of my experience in building the public art installation "Ecstatic Epiphany" in San Francisco, this talk will discuss the application of digitally addressable LED lighting in the context of interactive art installations. I'll talk about why you may want to use LEDs instead of projection mapping, map out the broad world of lighting technology, and give a more detailed tour of the particular hardware and software stack that I've built up for my own work.
Just Get Lost – Joel talks about his experiences working at IBM, Fabrica, United Visual Artists and setting up Hellicar&Lewis. He looks at his my own practice vs. that of the studio, a work/life balance and wider goals.
Between 1998 and 2001 Joel studied Mathematics and Computer Science at Imperial, before completing an MA in Interaction Design at the Royal College of Art in 2003. Post-graduation he worked at Benetton’s communication research centre, Fabrica, before returning to London where he worked as the interaction designer at UnitedVisualArtists – collaborating and touring with the likes of Battles, U2 and Massive Attack, as well as installation works such as Monolith, Volume and Hereafter. After discovering openFrameworks in 2007 through Chris O’Shea, Joel co-founded Hellicar&Lewis in 2008 with Pete Hellicar. The business was founded with the express aim of building a creative business around Open Source.
Digital Emulsion: Articulating Form in Physical Space – Code has become the principal constructive material of our society, causing an increasing public literacy for the digital. There is an appetite for the immaterial properties of digital phenomena to transition into our physical deviceless reality, creating new types of objects and environments in galleries and public spaces. Elliot Woods of Kimchi and Chips will discuss the approach of artists to articulate form in space, and the movement for a new mutable Digital Physical.
He will also reveal the Digital Emulsion body of research, which exploits digital light as a semi-material to articulate digital visual mass into physical space, building a liquid suspension of the imaginary within the physical environment using digital light as a semi-material.