This video is a brief description of how to rig and animate growing objects in a code-less and simple fashion. All the tools you'll need for the rig are curve deformations, lattices, smooth operators and cluster constraints. For the complete tutorial go to:
In ths tutorial we cover how to apply alpha maps to an object. How to unwrap a complex object and stitch it back together for a smooth result. And how to use the Walk on Mesh tool to unwrap a table cloth.