1. Second test video of a physics object used to animate a hair mesh and bows. This is from my anime Len model, this is an attempt to try and create an easy method of animating her hair. This render is at near 720p resolution, so best viewed maximised.

    0.00 -> 0.07 - Intro title + description
    0.07 -> 1.59 - Animation showing the physics - collision meshes and control Empties (+ soft settings)
    2.00 -> 2.46 - Animation showing the bones and the control Empties
    2.46 -> 3.16 - Settings for the bone IKs shown
    3.17 -> 3.36 - The various layers used for the hair and clothes (inc collision meshes)
    3.46 -> 4.10 - Rendered animation (with the physics movements). Freestyle lines used.
    4.10 -> 4.23 - Ending comments + small print

    Following from the first test video of this, i was introduced to Fedb's physics controller for hair and feathers. His stuff was what i was aiming for, so i watched his stuff and realised what i needed to improve my own version. Instead of using an elongated cube for everything (a starting point and end point like fedb) i used 3 points (start,mid, end) for some of the longer hair meshes.

    Changed from cloth settings to soft settings, and improved the settings to make sure the hair doesnt fly everywhere. All settings i used are shown in the video on the righthand side so others can do this too easily.

    I decided to render this fully using a small renderfarm i had access to for a while to show what it looks like with my anime look with Freestyle lines. I've actually had this rendered for about 1-2 weeks now, but due to a convention i was helping run, i didnt have time to finish it until now.

    Next, and last, test is to show what the dress is capable of. I have this already setup, i just need to record it.. wondering if i should spend the time to render it as well.

    My blenderartists discussion thread:
    http://blenderartists.org/forum/showthread.php?p=1637752#post1637752

    Freestyle site
    freestyle.sourceforge.net/

    Smallprint stuff:
    Sound clip from Kara no Kyokai ost5 - track 13 and Rule of Rose - Track 9.
    Op and closing music clips from kara no kyoukai ost3 - track23.
    Video created using Blender, Audacity, AllFreeVideoJoiner and Camstudio. Models created by myself for my anime toon Len Model. Physics deformation rig based on T.K 's skirt video, Elephants Dream's Proog and Fedb's hair rig.

    # vimeo.com/13038230 Uploaded 581 Plays 4 Comments
  2. Another test video for my second len model (based on the Aiko3 daz head model). This was made for me to get a set animation that i can test my basic phoneme shapes and actions with the model with. Built in blender, this uses lattices, bones, shape keys and action drivers to get the face to animate. This was created in May2010.

    Since the last vid, i have worked massively on the model and furthered my understanding of the different things gone into it. I learned to bake the AO for the face and coat to save render time and to get over the glitches i kept getting for the hair. The hair has been enhanced (and recoloured for this lol) such that the invisible parts stay invisible, and it looks like actual hair strands now! I sat and spent some time creating my own textures for the face and coat from scratch and am very proud of what i got in the end.

    A lot of work also went into the rig and general weighting. The rig is now about 95% complete using all the most standard and useful controls (proper feet control, easy control bones for IK animating, Spine-on-Curve control and better hand and body limb controls, control bones for the hair). All in all, i'm very proud of this rig. The hair rig needs work but thats for another time. As it stands now, i just completed a hair control rig that uses the cloth physics engine (test to follow in the coming week).

    Again, sorry for low resolution render(this was rendering at 512*384, upscaled to 640*480 for vimeo). This was the only resolution i could realistic render an animation at. Each frame takes 4-8 minutes to render using a single core, and 2-4 with both my cores (but with this summer heat, my pc dies too regularly with this). Ah well, it will do^^ enjoy guys!

    My blenderartists discussion thread:
    http://blenderartists.org/forum/showthread.php?t=173356

    Smallprint stuff:
    sound clip from Clannad after story, ep3.
    op and closing music clips from kara no kyoukai ost3 - track23.
    created using blender & audacity. Face model originally from Aiko3 daz model, morphed and edited and changed in blender to my Aiko-Len model. Textures created in Gimp and PSP.

    # vimeo.com/12084217 Uploaded 461 Plays 0 Comments
  3. A test video for my second len model (based on the Aiko3 daz head model) meant for me to get a set animation that i can test my basic phoneme shapes and actions with the model with. Built in blender, this uses lattices, bones, shape keys and action drivers to get the face to animate. This was created at the start of 2010 (new version was just rendered and will be uploaded soon).

    This version had a few things left to fix. i had to finish cleaning off the phoneme shapes (some deform badly, like the OH sound) and weights for the face. I had to figure out a way to get my eyelashes and brows to work right alongside AO and i wanted to redesign the hair so it looks less sculpted/anime and more realistic. Its taken me ageeeees to get from a static model to this. I now have an intense hatred of weight painting ^.^;;

    Sorry for the low res on this vid, i had to render at half resolution just to get a decent rendertime due to AO and SSS settings. Still took a few days to get all 365 frames done. phew! The 'grainy' look is from the low samplerated AO. Could be better but this is a test after all.

    My blenderartists discussion thread:
    http://blenderartists.org/forum/showthread.php?t=173356

    Smallprint stuff:
    sound clip from Clannad after story, ep3.
    op and closing music clips from kara no kyoukai ost3 - track23.
    created using blender & audacity. Face model originally from Aiko3 daz model; morphed,edited and changed in blender to my Aiko-Len model.

    # vimeo.com/12082321 Uploaded 360 Plays 0 Comments
  4. The first half from a cmv i've been working on for some time about len from melty blood. This has taken far longer than i expected, but thats mainly due to building the various elements i needed to make anime-esque renders in blender looking right.

    This showcases some things i've done in blender such as Bone controlled textures(eye movements, highlight textures for hair and eyes), anime skin shadows (similar technique to material retouching), multiple texture selector (python node switcher) and Tk's Freestyle line renderer (big thumbsup to TK).

    This was rendered a while ago, since then i've decided to redesign the background of the dancing section, change the flash-in images at the start (to actual animations) and change parts of how the video looked. To that end i've updated the rig and started to update my python scripts to allow them all to be bone controlled. I'm also looking into using cloth physics for controlling her hair (following the approach from proog's coat in Elephants dream), which is almost complete. I've also been working on my Aiko-Len model for the last part of the cmv which is what has kept me busy for months now.

    Background Video: ripped footage from QUB Dragonslayers Ranbats.
    Model and textures all done by me in blender and paintshop pro. Lines done by FreeStyle module.
    Music: Kira Kira Overdrive
    No postprocessing other than resizing and compression. There will be postproduction before the final version of the cmv.

    Freestyle site
    freestyle.sourceforge.net/

    My blenderartists discussion thread:
    http://blenderartists.org/forum/showthread.php?t=158453

    # vimeo.com/12053689 Uploaded 201 Plays 1 Comment
  5. A video showing the results of a python node script i made for blender where i can control the location and scaling of a texture (in nodes) according to an external object (such as bones/emptys). This video shows Len's (melty blood character, from my Music video in production, model and textures created by myself) eyes following something as she looks around her. No textures were animated in this, the eyes are completely controlled by a posed bone in her rig which follows the location(ik solver) of another bone or empty.

    This is critical to my music video as i want len to look at different parts, and i don't want to create new eye textures each frame of where shes looking. So i made this script to make things easier for me: by only having to animate a single bone/empty to get the results i require.

    This is a repost of a vid i did showing this a while ago (uploading my Blender based vids now in vimeo)
    Model, textures and python scripts all done by me in blender and paintshop pro. Character is based on Len from the Doujinshi fighting game series Melty Blood.
    Lines done by FreeStyler module.
    No other postprocessing other than resizing and compression.

    Freestyle site
    freestyle.sourceforge.net/

    # vimeo.com/12052919 Uploaded 821 Plays 1 Comment

Character Motion Videos/ Anime NPR Blenderings

Holly Grimes

Various vids showcasing some things i use or made for Blender. Mostly will revolve around animations aiming towards 2D NPR renderings.
I will also be hosting my Videos that are made towards my CMV (Character motion video) i've been building for sometime…


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Various vids showcasing some things i use or made for Blender. Mostly will revolve around animations aiming towards 2D NPR renderings.
I will also be hosting my Videos that are made towards my CMV (Character motion video) i've been building for sometime and my other projects involving making 3d animations in blender look like anime or using NPR techniques.

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